Melodies of Life Status Screen
Mar. 17th, 2015 01:22 pmUpdated to June 2016
Ninja - Mastered
Initial Transience Evades an attack and counterattacks.
One Month Shunshin Drastically raises speed and agility for five minutes.
Two Months Clone Creates an perfect copy to fight alongside or instead of you.
Four Months Ninjutsu Casts a fire, water, thunder or ice attack to all enemies (mild).
Six Months Throw Throws spare weapons at the enemy (x2 damages).
Nine Months Smoke Bomb Disappears in a cloud of smoke and appears elsewhere (50 foot radius).
One Year Ceiling Walking Allows to hold on to the ceiling and walk on it to an extent.
?????????? Stealth Turns invisible.
Gunner - Mastered
Initial Gun Mage Allows to shoot spells and magics from the secondary Job with a firearm.
Initial Dual Wielding Allows to wear two guns or a gun and another weapon.
One Month Charge Shot Focus to double the power of the next attack.
Two Months Status Bullet Shoots bullets that may inflict either Blind, Silence or Sleep status ailments.
Four Months Trigger Happy Shoots in rapid succession regardless of ammo, but requires a downtime.
Six Months Scattershot Shoots all enemies at once regardless of gun type.
Nine Months Burst Shot Shoots explosive bullets at the enemies.
One Year Ribbon Automatic immunity against all status ailments except Death.
?????????? Death Penalty Each shot has a 75% chance of instantly killing the target (except bosses).
Thief - Mastered
Initial Steal Steals an item from an enemy.
Initial Flee Allows the character and teammates to disappear from battle.
One Month Burgle and Buff Raises attack by 25% when successfully stealing an item.
Two Months Larceny Steals status buff and protections from the enemy.
Four Months Shake Down Steals an item from all enemies at once with a 25% success rate for each.
Six Months Borrowed Time Freezes an enemy in time for thirty seconds (does not work on bosses).
Nine Months Life Thief Steals life energy from the enemy and uses it to heal (mid).
One Year Master Thief Steal rare items and Crystals from enemies.
Bard - 3 Months
Initial Victory Fanfare A song that restores 1/5 of all allies' health when played at the end of a battle.
One Month Battle Scene A song that boosts all allies' stats by 15% when played during a regular battle.
Two Months Spoony Bard Makes the bard virtually invincible, but leaves them unable to do anything.
Three Months Boss Theme A song that boosts all allies' stats by 30% when played during a boss battle.
Four Months Legendary Melodies Allows to start learning Legendary Melodies.
Six Months Troubadour Allows stacking the effects of two songs.
Nine Months Soul Voice Doubles the effects of non-legendary songs.
One Year Nameless Song A song that casts Regen, Protect, Shell and Haste on all allies.
?????????? Melodies of Death An otherworldly song that kills all those who hear it, allies and enemies alike.
Custom Songs - None taken, two available
Gambler - 3 Months
Initial Dice Roll Rolls three dices and inflicts damages to an enemy.
One Month Slot Summons a slot machine to attack enemies or allies.
Two Months Deck of Cards Picks one random card to attack or heal enemies.
Four Months Tantalize Inflicts Confusion on an enemy.
Six Months Felicity Raises the party's luck.
Nine Months Roulette Randomly kills an enemy or an ally.
One Year Gambling Turns into a gigantic card and hides among ten fake cards.
?????????? Cheating Removes the Heart suit from your cards.
Pirate - Mastered
Initial Piracy Regular attacks deal twice the damage.
One Month Plunder Attacks an enemy and simultaneously steal from them.
Two Months Adrenaline Rush Raises physical attack and defense by 50% when grievously wounded.
Three Months Black Flag Raises your chances of being targeted by enemies.
Four Months On Board! Strikes alongside every party members for a massive attack.
Six Months Rum Diet Adds a healing effect to drinks containing alcohol.
Nine Months Rope's End Allows to swing from a rope magically held in the sky.
One Year Amped Strike An attack that deals four times the damages of a regular attack.
?????????? Davy Jones' Locker Summons a tsunami that deals massive damages and kills weak enemies.
Ghost Buster - 5 Months
Initial Particle Thrower Emits a positronic ionized stream of proton energy to attack the enemy.
One Month Dark Light A black flashlight revealing all that is invisible.
Two Months P.K.E. Meter A devices reading and tracking signs of paranormal activities.
Three Months Containment Unit Allows to capture and store ghosts away.
Four Months Power Surge A burst of energy quintupling the strength of the proton pack for ten seconds.
Six Months Dark Matter Generator Creates exotic particles that can absorb energy from supernatural entities.
Nine Months Radio Communication A radio allowing Ghostbusters to communicate between them.
One Year Atomic Destabilizer Converts solid matter into ghostly entities.
?????????? Cross The Streams Total protonic reversal causing all life to end instantaneously. Maybe.
Time Mage - Mastered
Initial Slow Halves the passage of time for the target, effectively lowering their speed.
One Month Haste Doubles the passage of time for the target, effectively boosting their speed.
Two Months Flash Allows the character to quickly appear and disappear.
Three Months Demi Inflicts damages equal to 25% of the enemy's current health.
Four Months Stop Stops the passage of time for a target or area, freezing them in time.
Six Months Banish Bans the target to the Interdimensional Rift.
Nine Months Combustion Speeds molecules up on a target to the point of causing an explosion.
One Year Maelstrom Reduces the health of all enemies to 10% of their current health.
?????????? Time Kompression Reverts to a previous state when on the verge of defeat.
Illusionist - Mastered
Initial Imitate Repeats the same attack an ally just used.
One Month Disguise Takes on the appearance and clothing of an enemy or ally.
Two Months Levitation Allows to levitate over the ground.
Four Months Copies Creates illusions of enemies or allies (up to ten).
Six Months Vanish Instantly teleports within a 100 foot radius.
Nine Months Telekinesis Attack enemies with basic telekinetic attacks.
One Year Teleportation Teleports to a formerly visited location.
?????????? Master of Illusions Allows to manipulate and bend how reality is perceived.
Santa Claus - 3 Months
Initial All-Knowing List Effects varies whether the target is on the good or naughty list.
One Month The Toy Bag Unlocks a magical bag in which virtually anything can be stored.
Two Months Christmas Spirit Inspires trust in others and spreads a joyful atmosphere around.
Three Months Jingle Bell Shrinks self to go through chimneys or otherwise tiny passages.
Four Months Coal Lumps Harmless attack that hurts the target's confidence, pride and motivation.
Six Months Holy Advent Doubles the effectiveness of this Job on December.
Nine Months Security Elf Summons a Tarutaru-sized security elf to protect the character.
One Year Letter To Santa Capability to gift what is written on letters sent to the character.
?????????? Coming To Town Can fly with a sleigh pulled by at least four Chocobos.
Assassin
Initial Parkour Allows characters to free run and free climb.
Ninja Maxed Magic Burst Attack with a burst of magical energy.
Thief Maxed Weapons Lore Allows character to attack with swords, axes and guns.
Final Eagle Vision Allows to see enemies, allies and targets in colored hues.
Sky Pirate
Initial Vigilance Immunizes to attacks from behind.
Pirate Maxed Shadow Stalk An attack that ignores all of the target's defenses.
Gunner Maxed Gunblade Turns all swords into Gunblades.
Final Airship Gives possession of an Airship.
Seer
Initial Magick Frenzy Allows user to use a spell then follow up with a regular attack.
Time Mage Maxed Paradox Sees phantoms of past events occasionally.
Illusionist Maxed Phantasm Allows to cast spells on two to four targets simultaneously.
Final Premonition Sees a glimpse of a possible future event.
Onion Knight
One Maxed Job Job Master Expands the Job limit from five to ten.
Three Maxed Jobs Multi Exp Stored Jobs receive 1/4 of exp even when unequipped.
Five Maxed Jobs Equipment Lore Can equip and use the weapons and armors of any mastered Job.
Seven Maxed Jobs Double Exp Doubles the exp obtained every months for all equipped and unequipped Jobs.
Eight Maxed Jobs Stats Transfer Takes on the stats, strengths and weaknesses of three maxed out Jobs.
Nine Maxed Jobs Ten Skills Allows to pick and use ten skills from any maxed Jobs.
Ten Maxed Jobs Melodies of Life Awakens the true power of the Heroes of Light.
Regains: Kidd's Hidden Blade, Edward's Hidden Blade, Ezio's Hidden Blade
Rewards: Yellow Elemental - 7000 gil
Initial Transience Evades an attack and counterattacks.
One Month Shunshin Drastically raises speed and agility for five minutes.
Two Months Clone Creates an perfect copy to fight alongside or instead of you.
Four Months Ninjutsu Casts a fire, water, thunder or ice attack to all enemies (mild).
Six Months Throw Throws spare weapons at the enemy (x2 damages).
Nine Months Smoke Bomb Disappears in a cloud of smoke and appears elsewhere (50 foot radius).
One Year Ceiling Walking Allows to hold on to the ceiling and walk on it to an extent.
?????????? Stealth Turns invisible.
Initial Gun Mage Allows to shoot spells and magics from the secondary Job with a firearm.
Initial Dual Wielding Allows to wear two guns or a gun and another weapon.
One Month Charge Shot Focus to double the power of the next attack.
Two Months Status Bullet Shoots bullets that may inflict either Blind, Silence or Sleep status ailments.
Four Months Trigger Happy Shoots in rapid succession regardless of ammo, but requires a downtime.
Six Months Scattershot Shoots all enemies at once regardless of gun type.
Nine Months Burst Shot Shoots explosive bullets at the enemies.
One Year Ribbon Automatic immunity against all status ailments except Death.
?????????? Death Penalty Each shot has a 75% chance of instantly killing the target (except bosses).
Initial Steal Steals an item from an enemy.
Initial Flee Allows the character and teammates to disappear from battle.
One Month Burgle and Buff Raises attack by 25% when successfully stealing an item.
Two Months Larceny Steals status buff and protections from the enemy.
Four Months Shake Down Steals an item from all enemies at once with a 25% success rate for each.
Six Months Borrowed Time Freezes an enemy in time for thirty seconds (does not work on bosses).
Nine Months Life Thief Steals life energy from the enemy and uses it to heal (mid).
One Year Master Thief Steal rare items and Crystals from enemies.
Initial Victory Fanfare A song that restores 1/5 of all allies' health when played at the end of a battle.
One Month Battle Scene A song that boosts all allies' stats by 15% when played during a regular battle.
Two Months Spoony Bard Makes the bard virtually invincible, but leaves them unable to do anything.
Three Months Boss Theme A song that boosts all allies' stats by 30% when played during a boss battle.
Four Months Legendary Melodies Allows to start learning Legendary Melodies.
Six Months Troubadour Allows stacking the effects of two songs.
Nine Months Soul Voice Doubles the effects of non-legendary songs.
One Year Nameless Song A song that casts Regen, Protect, Shell and Haste on all allies.
?????????? Melodies of Death An otherworldly song that kills all those who hear it, allies and enemies alike.
Custom Songs - None taken, two available
Initial Dice Roll Rolls three dices and inflicts damages to an enemy.
One Month Slot Summons a slot machine to attack enemies or allies.
Two Months Deck of Cards Picks one random card to attack or heal enemies.
Four Months Tantalize Inflicts Confusion on an enemy.
Six Months Felicity Raises the party's luck.
Nine Months Roulette Randomly kills an enemy or an ally.
One Year Gambling Turns into a gigantic card and hides among ten fake cards.
?????????? Cheating Removes the Heart suit from your cards.
Initial Piracy Regular attacks deal twice the damage.
One Month Plunder Attacks an enemy and simultaneously steal from them.
Two Months Adrenaline Rush Raises physical attack and defense by 50% when grievously wounded.
Three Months Black Flag Raises your chances of being targeted by enemies.
Four Months On Board! Strikes alongside every party members for a massive attack.
Six Months Rum Diet Adds a healing effect to drinks containing alcohol.
Nine Months Rope's End Allows to swing from a rope magically held in the sky.
One Year Amped Strike An attack that deals four times the damages of a regular attack.
?????????? Davy Jones' Locker Summons a tsunami that deals massive damages and kills weak enemies.
Initial Particle Thrower Emits a positronic ionized stream of proton energy to attack the enemy.
One Month Dark Light A black flashlight revealing all that is invisible.
Two Months P.K.E. Meter A devices reading and tracking signs of paranormal activities.
Three Months Containment Unit Allows to capture and store ghosts away.
Four Months Power Surge A burst of energy quintupling the strength of the proton pack for ten seconds.
Six Months Dark Matter Generator Creates exotic particles that can absorb energy from supernatural entities.
Nine Months Radio Communication A radio allowing Ghostbusters to communicate between them.
One Year Atomic Destabilizer Converts solid matter into ghostly entities.
?????????? Cross The Streams Total protonic reversal causing all life to end instantaneously. Maybe.
Initial Slow Halves the passage of time for the target, effectively lowering their speed.
One Month Haste Doubles the passage of time for the target, effectively boosting their speed.
Two Months Flash Allows the character to quickly appear and disappear.
Three Months Demi Inflicts damages equal to 25% of the enemy's current health.
Four Months Stop Stops the passage of time for a target or area, freezing them in time.
Six Months Banish Bans the target to the Interdimensional Rift.
Nine Months Combustion Speeds molecules up on a target to the point of causing an explosion.
One Year Maelstrom Reduces the health of all enemies to 10% of their current health.
?????????? Time Kompression Reverts to a previous state when on the verge of defeat.
Initial Imitate Repeats the same attack an ally just used.
One Month Disguise Takes on the appearance and clothing of an enemy or ally.
Two Months Levitation Allows to levitate over the ground.
Four Months Copies Creates illusions of enemies or allies (up to ten).
Six Months Vanish Instantly teleports within a 100 foot radius.
Nine Months Telekinesis Attack enemies with basic telekinetic attacks.
One Year Teleportation Teleports to a formerly visited location.
?????????? Master of Illusions Allows to manipulate and bend how reality is perceived.
Initial All-Knowing List Effects varies whether the target is on the good or naughty list.
One Month The Toy Bag Unlocks a magical bag in which virtually anything can be stored.
Two Months Christmas Spirit Inspires trust in others and spreads a joyful atmosphere around.
Three Months Jingle Bell Shrinks self to go through chimneys or otherwise tiny passages.
Four Months Coal Lumps Harmless attack that hurts the target's confidence, pride and motivation.
Six Months Holy Advent Doubles the effectiveness of this Job on December.
Nine Months Security Elf Summons a Tarutaru-sized security elf to protect the character.
One Year Letter To Santa Capability to gift what is written on letters sent to the character.
?????????? Coming To Town Can fly with a sleigh pulled by at least four Chocobos.
Initial Parkour Allows characters to free run and free climb.
Ninja Maxed Magic Burst Attack with a burst of magical energy.
Thief Maxed Weapons Lore Allows character to attack with swords, axes and guns.
Final Eagle Vision Allows to see enemies, allies and targets in colored hues.
Initial Vigilance Immunizes to attacks from behind.
Pirate Maxed Shadow Stalk An attack that ignores all of the target's defenses.
Gunner Maxed Gunblade Turns all swords into Gunblades.
Final Airship Gives possession of an Airship.
Initial Magick Frenzy Allows user to use a spell then follow up with a regular attack.
Time Mage Maxed Paradox Sees phantoms of past events occasionally.
Illusionist Maxed Phantasm Allows to cast spells on two to four targets simultaneously.
Final Premonition Sees a glimpse of a possible future event.
One Maxed Job Job Master Expands the Job limit from five to ten.
Three Maxed Jobs Multi Exp Stored Jobs receive 1/4 of exp even when unequipped.
Five Maxed Jobs Equipment Lore Can equip and use the weapons and armors of any mastered Job.
Seven Maxed Jobs Double Exp Doubles the exp obtained every months for all equipped and unequipped Jobs.
Eight Maxed Jobs Stats Transfer Takes on the stats, strengths and weaknesses of three maxed out Jobs.
Nine Maxed Jobs Ten Skills Allows to pick and use ten skills from any maxed Jobs.
Ten Maxed Jobs Melodies of Life Awakens the true power of the Heroes of Light.
Regains: Kidd's Hidden Blade, Edward's Hidden Blade, Ezio's Hidden Blade
Rewards: Yellow Elemental - 7000 gil